![]() Vegeta may use this as a bonus action for 1 additional ki point. Vegeta takes half as much damage from all sources, but can not willingly move until the beginning of her next turn. Vegeta may only make one sledgehammer attack per turn. As part of an unarmed strike, the target must succeed a DC 38 Constitution saving throw or be stunned until the end of Vegeta's next turn. He may spend 1 additional ki point to use this as a free action. As a bonus action, Vegeta's unarmed strikes have their reach increased by +105 ft. As a bonus action, Vegeta gains a flying speed equal to his movement speed. Ki Charge As a full turn action Vegeta regains 4d8 Ki points.įlight (1 Ki Point). Hit: 32 (4d8 + 14) force damage (bludgeoning if out of ki). Melee Weapon Attack: +30 to hit, reach 5 ft., one target. Vegeta makes six attacks with his unarmed strikes or ki blasts. Vegeta is immune to being charmed, frightened, unconcious except by falling to 0 hit points, confused, or taunted. ![]() Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move. When Vegeta is targeted by an area effect that lets him make a Strength, Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is sixteen times as much, as is Vegeta's maximum age.īrawn/Evasion/Endurance. Temperatures must be sixteen times as high or low for Vegeta to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes sixteen times as long for Vegeta to suffer exhaustion from said temperatures. Vegeta can hold his breath for sixteen times as long, suffocate for sixteen times as long without dropping to 0 hit points, he can go sixteen times as long without food and water, and exhaustion from food and water deprivation takes sixteen times as long to occur. Vegeta counts as four (effectively five) sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, Vegeta is immune to poisons and diseases, becoming poisoned, and poison damage. And requires twice as much food as a normal Medium-sized creature would. Vegeta counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. He can’t use this feature again until He finishes a long rest. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. All Ki points are regained at the end of a long rest.įurther Beyond. Vegeta has 65 Ki points which he can expend. Skills Athletics +30, History +17, Intimidation +17, Insight +16, Perception +16 ![]() This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care. ![]()
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